displays a panel where torques of the mechanism can be interactively defined/edited.
  • Torque definition panel opens an interactive form. In this panel torques of the linkage can be interactively edited, deleted or inserted.
  • Every vector is defined with an ordered pair of :
  • 1.) string identifier of the reference frame
  • 2.) list of coordinates of the vector
  • Torques are stored in the $LDTorques record of the LinkageData.
  • In order to insert a new torque first press the New Torque button then fill out the name, point of attack and torque vector coordinates.
  • In order to edit an existing torque, first select a torque name in the torque list combo box , than press Load Torque Definition button. Change the values of the vectors and press Edit Torque Definition button to finalize the changes.
  • If the Torque Name is edited and the Edit Force Definition button is pressed, the original force definition is copied with the edited name.
  • To delete torques from the LinkageData first select and load the torque, than press Delete Torque button.
Load LinkageDesigner package
Click for copyable input
Load the predefined crank slider mechanism
Click for copyable input
Open the torque definition panel and add one torque definition to
Click for copyable input
Display the linkage with the torque icons
Click for copyable input